Buyers > Products > Arena Design The importance of a good arena is vastly underestimated. It is with the arena that the suspension of disbelief starts. The arena motivates the players to take the game seriously and enhances the reality in their imaginations. After playing the game, it is not just the excitement of playing that the players take home with them, but also images and atmospheres of the arena. The arena is what is different from playing Lasertag at home. It is what perpetuates the inspiration. DarkLight have designed and installed arenas across the USA, Europe, in the Middle East and Canada. Our international experience has given us great insight into the possibilities and potential problems when designing and installing arenas.
A series of ramps leading to other levels.
Descending ramps and ground level views.
Arena Layout DarkLight Arenas vary greatly and are designed to be distinct. Although our construction methods are entirely standardised, the layouts are all different. With the Hexarena and EMACs we can do almost any shape from any point. Darklight can provide construction drawings in various file formats (;metric or imperial measurement, vector and bitmap) to suit the needs of all parties involved in your project. We design arenas for maximum adventure environment experience -
Height - is a valuable commodity. It can significantly increase the playable area in a building as well as make the game play three dimensional. The value of three dimensions when only paying rent for two can be great so, if possible, it is always worth going for height. Exploring vertically also adds an entire new level of excitement for the players. With high ceilings, GEM characters and themes have much more space to expand. The arena structure, silhouetted by effect lighting, creates settings and atmosphere perceptually outside the physical confines of your building. Height is best if you can get it. Density of Arena fixings - the more densely fitted an arena, the more cover players get. This gives players more time to grasp what is going on and increases the suspense. There is no suspense in getting tagged all the time but, as a player you want to be able to find players to tag easily. At the same time there needs to be an element of Hide and Seek. The long and the short shot, duck and dive, strike and flee (running and diving are against the rules !). There is a fine balance to be achieved between stealth and action to pace the game for ultimate excitement by adjusting the density of fixings to the number of players and the size. Varying the densities of fittings in different areas helps enhance character and themes. Zoning! Size - This relates specifically to budget because there are optimum sizes depending on the number of players. Normally, we recommend 1500sq. ft. (150 sq.m.) footprint for every 10 packs. Generally the bigger the better although obviously there is a direct relationship with the density of fittings. GEM placement - The positions of the GEMs can make a very great difference to the way an arena flows. If the GEMs are programmed to have serial objectives (see Gem Scripts) they can govern player movement around the arena. Arena themes orientate around the GEMs ; The Bats GEM may be in the convoluted haunted house whilst Lightning GEM would be in an open play area, the Dragon GEM in a cave or the Alien GEM in the pipe work overhead as you stalk your way down into the engine room of the space ship. So considering the Themes and the GEM placement is an important part of determining the arena construction. ©2012 DarkLight Developments Ltd
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